Episode 56 – The Shame Game

Do you want to overlay the world or replace it? This is the question that your friendly co-hosts discuss as we learn that Oculus Rift has gotten a new CTO. Do you want to augment your face with constant data and insights? What layer of the world are you watching? Were the Vapors prescient in the their lyrics for “Turning Japanese?” Phaedra then gives us insights in the minds of finding a good sale. Is this the ultimate game for some? How viscerally do you play your savings game? Is it fun to save your business money by playing the … Continue reading

Episode 55 – Do Not Play This Game At Work

Tom Grant, analyst from Forrester Research, joins the show to talk about his new website Serious Games At Work and his love of board games. We look at a listener link on do Games at Work really help productivity. Realizing they are probably asking the wrong question. They should be asking – Should you be playing pirates games at work? If so, who get’s the red stapler? Seriously, we discuss that the game part has to be more of a periodic entry into the Magic Circle, and not a mandatory daily activity. This allows businesses to achieve effective optimization, while … Continue reading

Episode 54 – She Blinded Me, With Science!

Games for Health, Experiments, and Brain Improvements are some of the topics we talk about this week as all three co-hosts are back together. Phaedra tells us all about the discussions of gaming at the Southeast Smarter Healthcare & Life Sciences Summit, which allows Michael R. to reminisce about work he did in healthcare almost 20 years ago. We brainstorm on how electronic medical records could be integrated into simulations, so Doctors could pre-experience a procedure with all the nuances of the patient’s history. Given these simulations, we do a quick diversion to talk about the history of genetics. After … Continue reading

Episode 53 – Mad (Wo)Men and MOOCs

  Phaedra and Michael M talk about reaching people in different ways — through advertising, in game purchases, marketing, and education.  Establishing relationships between organizations and people, whether from a brand to a person, a game to a player, and an instructor to a student are all changing and scaling up. Phaedra and Michael discuss how that specifications for all courseware should be structured so that anything could be plugged into a MOOC (Massively Open Online Course).  Imagine what could be — mobile, social learning, in-course purchases, power ups, gamification, audio, video, and even more! We are just delighted to have had … Continue reading