Episode 52 – Swapping your Battery in 90 Seconds

While many people are taking the day off in the U.S. to recover from all the sounds of the fireworks, the Michael’s take the time to check out some new glasses which you can wear via your iPad. We then look at how a blog post by Ramin Shokrizade over at Gamasutra, where he discusses the tips and tricks that Free to Play game designers use to get money from players. We decide it would be put to much better use if we can take these techniques and use them to help business and employees improve their skills and efficiencies. … Continue reading

Episode 51 – Tea. Bojangles. Hot.

Phaedra and Michael M riff on a number of topics, ranging from Dan Brown’s most recent book to embeddable computing games.  The premise of Dan Brown’s Inferno, which focuses on the rapidly expanding human population on Earth provides a launchpad for thinking about how games have helped people work through very difficult situations.  Phaedra mentions that the recently discovered 3 super earths could be a solution. Mobile isn’t just something you can do with your thumb.  While today’s mobile devices are ones that you hold in your hand, as in a smartphone or tablet, it is easy to imagine that … Continue reading

Episode 49 – Crowdsourcing & Crowdfunding

Episode 49, Crowdsourcing & Crowdfunding was recorded Friday the 14th of June 2013. While Michael R is recovering or enjoying (or perhaps even both!) from his 6-shot espresso drinks, Michael M and Phaedra discuss adaptable games, crowdsourcing, crowdfunding and much more in this episode of the podcast.  Concepts such as gaming as a service and simulations as a service are explored, as Phaedra and Michael consider how micropayments, donations and volunteerism can speed the delivery of key functionality in games for the education and defense spaces while leveraging marketplaces such as Kickstarter and Indiegogo.  Waze and Dragon Box surface as … Continue reading

Episode 48 – Live at the Bean

A miracle occurs and our three co-hosts (Phaedra, Michael M. and Michael R.) all end up at the same location, at the same time, on the same day to record a Live show at our favorite coffee shop, BeanTraders. We begin by looking at how storytelling has changed over the years, and wonder if games like Haunting Melissa are the future, or just an expensive look into the past. We look into how incentives can back fire and what kind of cool games you could play for improved boarding of airplanes, and end the show looking at the latest startup … Continue reading