Episode 64 – Nimble Games – AKA A tiny show

We do another short show, catching up on Google Glass and the latest game from Nimble BIT Games. Michael M. has decided that 8-bit trains are a great way to understand logistics; while Michael R. enjoys meeting all the google-ites who hung out in Durham last week at the American Tobacco Campus. After last week’s show were we thought how you could use Google Glass for remote learning, Michael R. decides that it is not only possible, but that it makes a lot of sense with how it actually worked. The only disappointment about the Google Event was that he … Continue reading

Episode 63 – The Real Neuromancer

Phaedra is out on a well deserved vacation, and the Michael’s spend time thinking about cyber punk novels and current technology. We fight thru a few audio hiccups, but still come in with some deep thoughts. Hanging out and talking about how William Gibson’s Neuormancer is starting to be a reality with some of today’s tech, including Oculus Rift, Google Glass, and smart phones. But first we have to ask: Can you teach yourself Kung Fu with augmented reality? Are you ready for the Tree house of Horror!!!???!!! Show Links: Michael R’s iPhone5s Love William Gibon’s Neuromancer Game play based … Continue reading

Episode 62 – Gamification Carrots & Sticks

Phaedra and Michael M hold down the fort for the podcast, discussing the treatment of video games in the media in the wake of the tragic Navy Yard shootings and drawing some interesting thoughts on the nature of serious games to assist with mental health. Gamifying Travel They continue with a discussion on gamifying travel, and explore an idea where the game is to crowdsource the best travel options & prices between city pairs, setting up a competition to find the best solution using humans instead of algorithms.  The suggestion for how to monetize this game brings up the experiment … Continue reading

Episode 60 – Bubbly Bubblers in Gamified Buildings

Phaedra, Michael and Michael were delighted to be accompanied by Ross Smith, Director of Test in the Skype division of Microsoft for this show, centered around games for employee engagement. Ross described the recent work that he and his team have done with giving personality to buildings and using the building itself as the ‘game master’, to orchestrate and facilitate employee engagement. Games for health One of the intriguing examples (also discussed in Episode 58, but without the benefit of Ross’s first hand experience) uses a water cooler with personality as the mechanism for gamifying health.  While drinking eight glasses … Continue reading