Episode 250 — See Clearly Now

double rainbow

Augmented vision via holographic tabletops, drone cameras, blind spot solutions, virtually painting and rumored AR glasses. Oh, and a few stories on EVs, bots and emojis thrown in for good measure. Continue reading

Episode 155 – Holiday Potluck

Gearing up for the festive season, Michael and Michael serve up a veritable smorgasbord of holiday potluck delights. Starting with well, um, leftovers from last week, Fitbit has indeed acquired the technology, software assets and intellectual property of Pebble and many of the people from Pebble will be joining Fitbit to continue their work on wearable technology. This brings up an interesting point on the nature of cloud services and the integration with physical devices — that one without the other does not work, as products and services are becoming more and more intertwined. Moving on to appetizers, Cortana now … Continue reading

Episode 154 – Heroic Wearable Brain Robots

Michael and Michael share their insight on games for good, specifically on games that have an additional benefit to the fun of playing them.  Sea Hero Quest is a game sponsored by Deutsche Telekom together with University College London, University of East Anglia and Alzheimer’s Research to help with early diagnosis of dementia.  Michael and Michael discuss the possibilities of a software layer which could be placed on top of (or alongside) other games that could capture similar data points for researchers. The pair then turn to wearables, and the interesting way that mobile and Internet of Things devices can … Continue reading

Episode 60 – Bubbly Bubblers in Gamified Buildings

Phaedra, Michael and Michael were delighted to be accompanied by Ross Smith, Director of Test in the Skype division of Microsoft for this show, centered around games for employee engagement. Ross described the recent work that he and his team have done with giving personality to buildings and using the building itself as the ‘game master’, to orchestrate and facilitate employee engagement. Games for health One of the intriguing examples (also discussed in Episode 58, but without the benefit of Ross’s first hand experience) uses a water cooler with personality as the mechanism for gamifying health.  While drinking eight glasses … Continue reading