Episode 102 – I’ve got Plastisity

Phaedra, Michael and Michael get together for a detailed review of the economics of digital games for 2014. We continue to see the transition from Pay to Play to Free to Play games, and discuss how this is changing the game play of many MMOs. We also take issue with a recent report on how Gamificiation is failing health care. The issue is not gamification, but bad design. As more and more people jump into the hype of gamificaiton we are seeing the same patterns as other technologies, where people are trying to just use the term, without understanding the … Continue reading

Episode 101 – Oh Canada, Doh!

We begin this post with a little levity based on the South Park idea that Freemium games were created by the Canadian devil (apologies to our neighbors to the north). The Michaels go deep on last week’s episode about Freemium games. We also begin an experiment to remove all freemium games from our lives. Are we addicted to these games? Can they be used for good? We look at how to potentially leverage this approach of Freemium games to improving work processes. Tell us what you think. What would you use “premium’ currency for to not have to deal with … Continue reading

Episode 100 – Malaria-Ebola and Freemium Games

Our 100th episode is extremely special with us all in one room and with two special guests Jonathan Estes and Porter Stowell. Jonathan is the CEO of Smart Games Systems, Inc. SGSYS has been working in subsaharan Africa on games for infant mortality and malaria vectors. The transfer of habits from games to real life can truly be a question of survival around health and safety concerns. Exploring these themes we enjoy an amazing conversation about playing games at work! We discuss how games are being used to extend beyond simulation to real engagement of individuals with replayability and increased … Continue reading

Episode 99 – Free Beer Tomorrow

We celebrate episode 99 with three co-hosts talking about some really cool serious games. An episode so good it is SCAREY!!! Our games cover the gambit of history, geometry, leadership, and DNA. We begin with a game targeting high school students and let them understand what it was like to be a Czech citizen during some very turbulent times. The art style is very film noir. We spend some time on Chocolate Covered Broccoli, and commit a few Word Crimes. We also go back to the idea of, is it right to secretly teach things? Does it have to be … Continue reading