Episode 117 – Uber Games

On a special Sunday recording of GamesAtWork dot Biz, the Michaels get to talk about various games and technology around transportation. We begin with Michael M’s review of the new Uber Driver recruiting game. Is driver recruitment the only reason it exists? We say no! We spend some time with Hover Bikes and Hover Boards. We look at crowdsourcing your old memories. And finally wrap up with everyone’s favorite section on the games we are playing now. Show Links Uber Releases a Mobile Game to Recruit Drivers Uber drivers are employees Nokia Here Maps – and why everyone wants to … Continue reading

Episode 116 – Monster Bash

This week we are especially delighted to have two special guests on the show, Eric Mertens from Galois, Inc.  and Aaron Camerata from voidALPHA to share their insight and experience on the Verigames project with DARPA over that past couple of years. Aaron does a fantastic job explaining how playing the game Monster Proof helps improve code quality by players playing the game in his recent blog post “Games…for Science!”  http://voidalpha.com/blog/ce6a4/monster-proof—how-it-works . The concept here is pretty simple — can crowdsourced players playing a game perform formal verification / code testing faster and more cost-effectively than testers following the traditional development … Continue reading

Episode 115 – Old Games New Money

Michael R. and Phaedra are together to talk about the business side of games… How big is the serious games market? How can you make money at it? We also look at Disney’s latest announcement – Playmation. We think about changing our mood with Thync’s new Mood Altering Headset. And, we discuss which of the new Video Game Hall of Fame inductees we like playing the most. So sit back, pour yourself a nice big cup of coffee…and get ready to play some Games At Work!! Show links: 2015 Serious Games Market Sizing Epic offers $60k for your winery build … Continue reading

Episode 114 – Augmented Shazam

The Michaels look at the latest Augmented Reality announcements from DARPA, Apple, and Shazam, so you don’t have to. We look at the new Apple acquisition of MetaIO, DARPA’s gaming initiative for uncovering bugs in code, a website that is helping scientists map neurons within the human brain, and Shazam’s new visual tagging application. We discuss how far Augmented Reality apps have come since 2008, and Yelp’s initial Monocle, and also our favorite wine tracking apps. Show Links: Apple Buys MetaIO DARPA Code Games Shazam AR Game to Map Brain Neurons Cellar Tracker App Brickies App OBDLink Tool Blush For … Continue reading