Episode 198 – Goooooooo eTeam!

Rah, rah, sis, boom, bah! Wizard, Elf, Forward and Halfback We’re the best of the pack. Drink that mana, slice that mob, buff your stats & and win that raid! No better team have you yet played. Our eTeam is better than your eTeam — We’re the best in the galaxy! Goooooooo eTeam! After a flyby (+/- 5 parsecs) of the Star Wars AR Holochess game for your iPhone and the Dent Reality example of using ARKit to enable grocery shoppers the ability to do way finding in the store, identify what would compliment the ingredients already in your cart, … Continue reading

Episode 197 – Looking for AR

Michael and Michael are looking for AR, in all the right places!  The Games at Work team starts  things off right, with a discussion on the final games of the NCAA basketball tournament, and how your best braketology picks can now hover above your screen in augmented reality (example above).  Earlier today, during the Woody Durham Celebration of Life, Michael M spoke with a friend about how technology has enabled the game experience to get better and better over the years, first with radio, then television, then the graphics ribbon to show the score & stats, then to Intel’s current … Continue reading

Episode 196 – Fish Lips

Robots and cosmetics loom large in this week’s episode of Games at Work, just not at the same time!  Beginning with a pair of life-like robots, Michael and Michael take a look at a tortoise that is designed from the ground up to provide robot-to-human feedback on how to interact with it, turning red, and even withdrawing its head under its shell when children bang on its shell, and alternately dancing a bit when the children pet it. Another robot is designed by MIT’s CSAIL team for undersea adventure — swimming naturally as other fish do, which can allow it … Continue reading

Episode 195 – Augmented Audio

via GIPHY   Michael & Michael start off this episode with Google’s opening up of Google Maps APIs so that game developers can access all the power of Maps in their game construction.  This reminded Michael M a little of the Monopoly City Streets game, and even more about how Maps could be combined with Street Fighter, Real World Warrior Edition, where you can play as your favorite Street Fighter character, either on a tabletop, or out in the real world, right on the street using augmented reality. Bose has announced at SXSW a pair of sunglasses to deliver augmented … Continue reading