Episode 122 – Motivational Design

Phaedra and Michael M start off the show with a discussion about Phaedra’s experience at the SimTecT conference in Adelaide, Australia.  Phaedra reflected on an interesting question posed to her while at the conference — how motivational design could be used to extract someone from an indoctrinated, calcified way of thinking.  Motivational design leads to humanitarian design and then on to persuasive design, not just for simulation content, but also for how the experience is created and tailored for the user to know when and how to interrupt their flow for maximum benefit and impact. As you pass through the … Continue reading

Episode 109 – Phone Floppers

Michael and Michael get together this week to muse over how students can address college debt via gaming, thanks to a link from co-host Phaedra. We also look at how the Internet Archive is saving games from digital extinction, while reminiscing about some of our favorite old-school games. This brings us to a deeper discussion on how newer games with server components and digital rights management, may be disabling this preservation to continue. We end-up musing about use cases for Apple’s upcoming Watch announcement and how the smart-watch ecosystem may become yet another lock in play for the mobile ecosystem. … Continue reading

Episode 86 – App Granularity & Gamification

Sandy, Phaedra and Michael R. are traveling, on vacation or otherwise engaged in important work, so Michael M. takes a shot at a solo show to explore some thinking on how a number of major apps are breaking down their function into smaller bite sized bits and deploying them as individual apps. Examples of this are FourSquare, with its Swarm app, Facebook, with the Messenger app, alongside some of the recent acquisitions like Instragam and WhatsApp. Linking to the Gamification theme of this podcast, Michael muses on how this application functionality breakdown allows for smaller component pieces of functionality can … Continue reading

Episode 58 – Zombies vs Mummies

Porter Stowell joins Phaedra and Michael M for a rockin’ good time across a broad set of topics for this week’s show. Phaedra shares her stories from the Serious Play Conference in Seattle earlier this week, highlighting how Ross Smith has created a building with personality to interact with the people who enter and use it. We playfully riff off of the idea that a water fountain may say “glad to be of service” and how other aspects of the building personality may interact with people, and how municipalities could interact with citizens, rewarding them for taking action to help maintain … Continue reading