Congratulations on England’s Lionesses win; mapping trains (unless your GPS is jammed), who is *really* building the Metaverse? and, happy 40 years to the C64! Continue reading →
Augmented vision via holographic tabletops, drone cameras, blind spot solutions, virtually painting and rumored AR glasses. Oh, and a few stories on EVs, bots and emojis thrown in for good measure. Continue reading →
Michael and Michael are looking for AR, in all the right places! The Games at Work team starts things off right, with a discussion on the final games of the NCAA basketball tournament, and how your best braketology picks can now hover above your screen in augmented reality (example above). Earlier today, during the Woody Durham Celebration of Life, Michael M spoke with a friend about how technology has enabled the game experience to get better and better over the years, first with radio, then television, then the graphics ribbon to show the score & stats, then to Intel’s current … Continue reading →
Comments Off on Episode 152 – Friends, Romans, Geeks, lend me your code!
In this episode, so soon after the recent US election, Phaedra & Michael M discuss the nature of civic engagement, and how the model of open source software could lend itself to bringing more people into the civic process. Showing up is always the first step, and the model for commits made to open source software could be applied to policy, whereby contributions by citizens could be upvoited or downvoted for inclusion in emerging policy. The pair bring up the idea of cities with personality — if you’re in Chicago, you know how that city’s personality was expressed after the … Continue reading →