Michael and Michael reprise the mobile hotel concept from last week to start off this week’s episode, with Volvo’s 360c concept car which takes into account the distances and speed necessary to make such a concept viable. Consistent with the excellent Swedish design Volvo is known for, the physical seats in the vehicle, as well as the user experience to show the distance to destination on the glass reminded the co-hosts of a head up display. After reacting briefly to the VR360 article noting that VR headset shipments have gone down year to year, and the Business Insider article … Continue reading →
Michael and Michael start off this episode with a discussion on the classic first person shooter Doom, and how in a recent episode of the Boundary Break YouTube series, we are treated to a behind the scenes view of how the Doom 2016 developers wrote the code for the game. It is fascinating to see where some of the off-camera elements are left out (such as the face, torso, etc of the shooter) and where sometimes the details are very richly embellished, even if no one will ever see them in the game. Moving (heh) along, the co-hosts imagine a … Continue reading →
Comments Off on Episode 202 – Everything Old Is New Again
Michael M starts off this episode with true blast from the past, even if it was in the wrong order from the plan — how modern micro-X-ray techniques are able to bring back images from daguerrotypes that were once thought ruined. The images of photos taken long ago are now visible again, with amazing detail. The team then turns to an MIT Technology Review article on AI, which focuses on the challenge that games present, and what can be learned from how artificial intelligence teams play those games. The game in this case is Dota 2 — Defense of the … Continue reading →