Episode 136 – So Lo

Welcome listeners! This weeks show is short and sweet. Due to uncontrollable events, we have a short solo show with our Co-Host and Co-Founder – Michael R. Somehow the entire month of April slipped by without our team being able to get together, and after a couple last minute, unforeseen events occurred, we decided to put together a short show about some of the cool links we’ve gotten in our Twitter feed over at GamesAtWork_Biz. So enjoy the abbreviated show, and drop us your feedback. We’d love to hear from you. Show Links Now available on the Google Play Store … Continue reading

Episode 131 – Catching up on things!

Michael and Michael are back to kick off 2016 a bit later than planned, but we have an exciting show. Michael R. get’s us all up to speed on the things he saw at CES this year, we talk about a hotel in Amsterdam that let’s you play games, Microsoft releases a version of Minecraft focused on K-12 education, and net neutrality is back in the news. So take a listen and let us know what you think on this episode of GamesAtWork.biz Show Links: Michael’s CES trip – Day 1, Day 2, and Day 3 Ford teams with Amazon … Continue reading

Episode 125 – Procedural Worlds

Michael and Michael are back again to talk about some cool gaming tech which is being put to work. We talk about creating new worlds with procedures.. We talk about taking a very old idea and adding a new UI to it.. and we go back to star stuff with Neil DeGrasse Tyson. Show Links: No Man’s Sky – Amazing Procedural World Game – coming soon! Spore Sid Meier’s Alpha Centauri Minecraft Raph Koster’s Laws of World Design Project SoLu Google Chromebook Neil DeGrasse Tyson What are you playing: Michael R – Emotiv Insight App – Apple and Android Michael … Continue reading

Episode 122 – Motivational Design

Phaedra and Michael M start off the show with a discussion about Phaedra’s experience at the SimTecT conference in Adelaide, Australia.  Phaedra reflected on an interesting question posed to her while at the conference — how motivational design could be used to extract someone from an indoctrinated, calcified way of thinking.  Motivational design leads to humanitarian design and then on to persuasive design, not just for simulation content, but also for how the experience is created and tailored for the user to know when and how to interrupt their flow for maximum benefit and impact. As you pass through the … Continue reading