Augmented reality and self-driving automobiles. Two great topics that really get Michael and Michael’s engines revving! Staring off with the Mashable articles, one of which inspired the episode name with it’s similar name, the pair talk about ways for holographic projection can be used for augmented reality without glasses. The first example is the Hydrogen phone by the high end video camera manufacturer Red, which projects the holographic image up from the phone. A second example from the Future Interfaces Group at Carnegie Mellon University is an augmented reality projector that fits into a lightbulb socket and projects down from … Continue reading →
This week we are especially delighted to have two special guests on the show, Eric Mertens from Galois, Inc. and Aaron Camerata from voidALPHA to share their insight and experience on the Verigames project with DARPA over that past couple of years. Aaron does a fantastic job explaining how playing the game Monster Proof helps improve code quality by players playing the game in his recent blog post “Games…for Science!” http://voidalpha.com/blog/ce6a4/monster-proof—how-it-works . The concept here is pretty simple — can crowdsourced players playing a game perform formal verification / code testing faster and more cost-effectively than testers following the traditional development … Continue reading →
Comments Off on Episode 96 – The Professional Line Sitter
The Michael’s are back with a bit gamification for travel, we try and take a different approach then our prior episodes were we talked about how the Airline Industry was gaming boarding, and see if we can setup an on-line auction for improving your seating on the plane. Perhaps we can get a bit of advice from Zaboo and his seat saving network idea (see “The Guild” season 5). How can you make this game work for both the passenger and the airlines? When at restaurants can we figure out a way to swap locations in line? Can the Restaurant … Continue reading →