On an unseasonably warm Friday, Michael & Michael get together to discuss a sports to business application of virtual reality, that of training retail store employees to prepare for the oncoming rush of bargain hunters on Black Friday instead of the rush of oncoming defensive backs. A favorite topic of ours — augmented reality use methods — resurfaces in this episode, this time prompted by the recent Apple acquisition of a Canadian AR company called VRVANA, which leads to a conversation about miniaturization of this technology, ultimately embedding into bionic contact lenses, or even a potential direct optic nerve connection. … Continue reading →
Gearing up for the festive season, Michael and Michael serve up a veritable smorgasbord of holiday potluck delights. Starting with well, um, leftovers from last week, Fitbit has indeed acquired the technology, software assets and intellectual property of Pebble and many of the people from Pebble will be joining Fitbit to continue their work on wearable technology. This brings up an interesting point on the nature of cloud services and the integration with physical devices — that one without the other does not work, as products and services are becoming more and more intertwined. Moving on to appetizers, Cortana now … Continue reading →
Comments Off on Episode 154 – Heroic Wearable Brain Robots
Michael and Michael share their insight on games for good, specifically on games that have an additional benefit to the fun of playing them. Sea Hero Quest is a game sponsored by Deutsche Telekom together with University College London, University of East Anglia and Alzheimer’s Research to help with early diagnosis of dementia. Michael and Michael discuss the possibilities of a software layer which could be placed on top of (or alongside) other games that could capture similar data points for researchers. The pair then turn to wearables, and the interesting way that mobile and Internet of Things devices can … Continue reading →