Michael and Michael start off this episode with a discussion on the classic first person shooter Doom, and how in a recent episode of the Boundary Break YouTube series, we are treated to a behind the scenes view of how the Doom 2016 developers wrote the code for the game. It is fascinating to see where some of the off-camera elements are left out (such as the face, torso, etc of the shooter) and where sometimes the details are very richly embellished, even if no one will ever see them in the game. Moving (heh) along, the co-hosts imagine a … Continue reading →
Computer to computer communications protocols used to start with a high pitched whine & crackle over a telephone line, using a modem – a modulator / demodulator – to establish a handshake. Computer to computer interactions are nothing new — but AI to AI interfaces are becoming more and more common. We discussed some of the ramifications in earlier episodes of the podcast — links below for those — and now we turn to how artificial intelligences create optimized methods of communication between themselves. Like the Twitch example of two Google Home bots talking with one another, the first few … Continue reading →