Episode 168 – Reboot vs Repeat

Nostalgia isn’t what it used to be.   Michael and Michael discuss the difference between reboots and repeats using movies such as the Matrix and Aliens, as well as in the gaming world such as Leisure Suit Larry and the Nimblebit games.  The review of Thimbeweed Park serves as a tremendous launch point for this conversation. Rounding out the show, the team talks about the recent innovation from Adidas, shoes made from bioengineered spider silk.  3D printing remains a hot topic with both of them, as evidenced by Michael R’s recent creation, a sausage roll prop used for the Durham … Continue reading

Episode 167 – Robotic Physics

  Michael and Michael start this episode with big robots.  As in extra huge robots.  Like Mecha-sized robots.  The articulation of the robot Jeff Bezos piloted was reminiscent of the one that the character Eileen Ripley piloted in the Aliens movies (see video above).  Michael R was also reminded of the NASA Valkyrie robot, and it’s mission to go to Mars ahead of humans to set up the environment for human habitation.  Walking on two legs, and being roughly human-sized, the form factor is well suited to ensuring that the habitat structure such robots would build would be on the … Continue reading

Episode 162 – Seeing is Believing

Michael and Michael are excited that it is that special time of year again, the one where you can buy Thin Mints, and Caramel deLites, and all manner of Girl Scout cookies.  And they are even more excited about the kickstarter game being developed by the Girl Scouts where the cookies take center stage, and the scouts learn all about the various development platforms: MIT’s Scratch, iOS & Android to create the game.  Nice touch, by the way, that the Kickstarter video uses virtual audio reality with positional sound. Turning from the savory to the visual, Michael and Michael discuss … Continue reading

Episode 154 – Heroic Wearable Brain Robots

Michael and Michael share their insight on games for good, specifically on games that have an additional benefit to the fun of playing them.  Sea Hero Quest is a game sponsored by Deutsche Telekom together with University College London, University of East Anglia and Alzheimer’s Research to help with early diagnosis of dementia.  Michael and Michael discuss the possibilities of a software layer which could be placed on top of (or alongside) other games that could capture similar data points for researchers. The pair then turn to wearables, and the interesting way that mobile and Internet of Things devices can … Continue reading