Episode 154 – Heroic Wearable Brain Robots

Michael and Michael share their insight on games for good, specifically on games that have an additional benefit to the fun of playing them.  Sea Hero Quest is a game sponsored by Deutsche Telekom together with University College London, University of East Anglia and Alzheimer’s Research to help with early diagnosis of dementia.  Michael and Michael discuss the possibilities of a software layer which could be placed on top of (or alongside) other games that could capture similar data points for researchers. The pair then turn to wearables, and the interesting way that mobile and Internet of Things devices can … Continue reading

Episode 105 – Glad to be of Service

Phaedra and Michael M start off the year talking about InterConnect 2015, where Phaedra will be on the main stage speaking about the power of games.  Continuing on into how the card game for Rejection Therapy operates, a couple of throwback shows from Ross Smith’s experiences with personification of water coolers and buildings at Microsoft and David Szilagy’s & Balás Vedres experiences with Gravitent are recalled. The concept of how brands such as @AmericanAir have a personality based on on the way that people interact with them, or in Ross’ case, how people at Microsoft interacted with a water cooler … Continue reading

Episode 60 – Bubbly Bubblers in Gamified Buildings

Phaedra, Michael and Michael were delighted to be accompanied by Ross Smith, Director of Test in the Skype division of Microsoft for this show, centered around games for employee engagement. Ross described the recent work that he and his team have done with giving personality to buildings and using the building itself as the ‘game master’, to orchestrate and facilitate employee engagement. Games for health One of the intriguing examples (also discussed in Episode 58, but without the benefit of Ross’s first hand experience) uses a water cooler with personality as the mechanism for gamifying health.  While drinking eight glasses … Continue reading

Episode 58 – Zombies vs Mummies

Porter Stowell joins Phaedra and Michael M for a rockin’ good time across a broad set of topics for this week’s show. Phaedra shares her stories from the Serious Play Conference in Seattle earlier this week, highlighting how Ross Smith has created a building with personality to interact with the people who enter and use it. We playfully riff off of the idea that a water fountain may say “glad to be of service” and how other aspects of the building personality may interact with people, and how municipalities could interact with citizens, rewarding them for taking action to help maintain … Continue reading