Quantified self wearables for the tech-savvy and the pious create oceans of data, coral reef restoration, carrot strengthened concrete, machine learning bots, retro puzzles and games. Continue reading →
Comments Off on Episode 154 – Heroic Wearable Brain Robots
Michael and Michael share their insight on games for good, specifically on games that have an additional benefit to the fun of playing them. Sea Hero Quest is a game sponsored by Deutsche Telekom together with University College London, University of East Anglia and Alzheimer’s Research to help with early diagnosis of dementia. Michael and Michael discuss the possibilities of a software layer which could be placed on top of (or alongside) other games that could capture similar data points for researchers. The pair then turn to wearables, and the interesting way that mobile and Internet of Things devices can … Continue reading →
Comments Off on Episode 84 – Engagement through Gamification
Sandy, Phaedra and Michael M. find the uncommon ties, to bring together people, planet & profitabiliy through the engagement power of gamification in this episode. The discussion spans Human Resoures, with Phaedra speaking in Paris this week, to Nike’s gamification ideas from the Harvard Business Review Game Jam, to Tesla’s strategy to deliver an electric car for everyone. The ideas spark and arc between the co-hosts around ways for how individuals can participate economically in the new opportunties that are opening up through the intersecting business models from Solar City, Schneider Electric and Tesla. Ideas on SMS-based gaming and local … Continue reading →